Game

Lumines II 2006

Developed by Q Entertainment

  • Music, Puzzle, Strategy, Science fiction

The gameplay in Lumines II is very similar to its predecessor, Lumines. The object is still to move blocks of four different colored squares across the board; while trying to create a single square of the same color. This all must be done before a "timeline" crosses the screen deleting the squares that you make. Deleting four or more squares will add a bonus multiplier to your score. (Refer to the Gameplay section of Lumines for more details). There is no Infrastructure gameplay in Lumines II. The game is visually similar to Lumines Live! and the PC port of Lumines during both gameplay and in the menus.

MusicPuzzleStrategyScience fictionKidssteamblocksabstractfalling blocksblock puzzlemusic and rhythmlicensed soundtrackdeliberately retrolaunch titlesabstract art styledynamic soundtracksynaesthesiaPlayStation Portable

Log it

Sign in to log this.

Where do you stand?

Three questions people argue about. Answer first, then see how your circle and the community split.

  • Has Lumines II aged badly?

    Sign in to answer

    Be the first to answer.

  • Would Lumines II hit harder if it came out today rather than in 2006?

    Sign in to answer

    Be the first to answer.

  • Is Lumines II overrated?

    Sign in to answer

    Be the first to answer.

Ask the title a question

Answered from what people have written, never made up: a verdict, how much when it's a matter of degree, and the sentences that say so, quoted with their names. Reviews here first, then TMDB's reviews and the title's Wikipedia plot and reception. If nothing settles it, you can put it to the curators.

Character

Spare, grave, plot-driven and intimate.

  • sparerichly built
  • gravecomic
  • character-ledplot-driven
  • intimateepic
  • cooloverwhelming

Who loves it, who doesn't

No profiled raters yet.