

There are two tables in the game, red and blue. Each table has its own details and gameplay elements. Each table has different "locations" that you play, which determine which Pokémon are available for capture. A subset of available locations are displayed slot-machine style in the beginning of a game, and pressing A will select your starting location and launch the first ball into play. After that, each table has its own mechanism for advancing to the next location, including the locations not available at the start of the game. "Catch Mode," when activated, starts a 2 minute window of opportunity where you can attempt to capture a Pokémon. Once you activate "catch mode," you must hit the pop bumpers 6 times. Each hit unlocks 1/6 of an image of the Pokémon currently up for capture. Once the image is complete, the Pokémon appears on the table, where it must be hit 4 times with the ball to capture it. "Evolution Mode," when activated, starts a 2 minute window of opportunity where you select a captured Pokémon (from the current game in progress only) and attempt to evolve it into another form. This is the only way to add the evolved form to your Pokédex. Once you select a Pokémon, you must hit targets on the playfield. There are up to 6 targets, but only 3 of them have items in them you need to evolve a Pokémon. The others create a time-wasting sequence before you can hit targets again. If you hit a target with an item, the item appears on the playfield and must be collected with the ball. Once you've collected 3 items, the hole in the center of the board opens up. Sinking the ball in the hole successfully evolves the Pokémon.
PinballArcadeFantasyanimeevolutionpikachupinballhigh scorebonus stagesuper game boy enhancementdigital pinballone-handed gameplayrhydonrhyhornclefableGame Boy Color
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Answered from what people have written, never made up: a verdict, how much when it's a matter of degree, and the sentences that say so, quoted with their names. Reviews here first, then TMDB's reviews and the title's Wikipedia plot and reception. If nothing settles it, you can put it to the curators.
Character
Plot-driven, warm, earnest and cool.
- character-ledplot-driven
- warmbleak
- earnestironic
- cooloverwhelming
- resolvedopen-ended
Who loves it, who doesn't
No profiled raters yet.
Reviews
No reviews yet.
About the game
- Platforms
- Game Boy Color
- Developer
- Jupiter Corporation
- Publisher
- Nintendo, Gradiente
- Released
- April 14, 1999
- Modes
- Single player
- Perspective
- First person
IGDB rating 6.8/10 from 121 ratings.
Screenshots


Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Both plot-driven, warm, earnest.
Mario Clash 199581% alikeBoth plot-driven, earnest, cool.
Both plot-driven, earnest, warm.
Star Wars Pinball VR 202181% alikeBoth plot-driven, earnest, warm.
Pro Pinball: Timeshock! 199780% alikeBoth plot-driven, earnest, cool.
Arkanoid: Revenge of Doh 198780% alikeBoth plot-driven, earnest, cool.
Superbike Challenge 198780% alikeBoth plot-driven, earnest, warm.
Slam Dunk: Super Pro Basketball 198779% alikeBoth plot-driven, warm, earnest.
Harry Potter: Wizards of Baking 202464% alikeSeries · Both plot-driven, warm, earnest; this one is more effortless.
American Restoration 201058% alikeSeries · Both earnest, warm, cool; this one is more effortless.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.








