Game

Pro Pinball: Timeshock! 1997

Developed by Cunning Developments

  • Pinball

Timeshock! is a 1997 pinball computer game developed by Cunning Developments and published by Empire Interactive. It is the second game in the Pro Pinball series, and is themed around the concept of time travel. The inclusion of a time machine fixture on the table facilitates the game's time travel theme. At any one time the player is in one of a handful of time zones, the main ones being: The Present Day, The Distant Future, Ancient Rome and The Prehistoric Age. Completion of certain objectives allows the player to travel between time zones (although some must be unlocked first, by means of completing secondary objectives). Although the basic method of playing is persistent across time zones, the details of particular awards and objectives are themed towards the current time, for example, you might be awarded with a ray gun in the future, whilst in the present day you might be awarded with a magnet. This provides variety, and helps facilitate a wider set of goals.

Pinballpinballvideo modePC (Microsoft Windows), Mac, PlayStation

Log it

Sign in to log this.

Character

Plot-driven, cool, earnest and warm.

  • character-ledplot-driven
  • cooloverwhelming
  • earnestironic
  • warmbleak
  • gravecomic

Who loves it, who doesn't

No profiled raters yet.

Where do you stand?

Answer first; then see how everyone, and your circle, split.

  • Is it the best pinball game of its decade?

    Sign in to answer.

    Be the first to answer.

  • Has Pro Pinball: Timeshock! aged badly?

    Sign in to answer.

    Be the first to answer.

  • Would Pro Pinball: Timeshock! hit harder if it came out today rather than in 1997?

    Sign in to answer.

    Be the first to answer.

Ask the title a question

Answered from what people have written, never made up: a verdict, how much when it's a matter of degree, and the sentences that say so, quoted with their names. Reviews here first, then TMDB's reviews and the title's Wikipedia plot and reception. If nothing settles it, you can put it to the curators.