Game

Rise of Nations: Rise of Legends 2006

Developed by Big Huge Games

  • Real Time Strategy (RTS), Strategy, Science fiction, Historical

Rise of Legends is a real-time strategy game released in 2006 and a spin off of Rise of Nations. While it reuses many concepts from it's predecessor, it is not a historical game, but instead set in a fantasy universe with three entirely different factions. Two years after the events of the war between Vinci and Cuoti as shown in the opening cinematic. Giacomo and the gang on their way home , Doge destroys the wall of the mountain and a rock was about to fall to Giacomo but Petrozzo save him and Petrozzo died. On vengeance, Giacomo will revenge on what happen to Petrozzo. Upon revenging he encounters allies which would help him find Doge to defeat. As the story goes , it spins the Pre-war of Vinci and Cuoti.

Real Time Strategy (RTS)StrategyScience fictionHistoricalWarfarevehicular combatmechconstructionrobotssteampunkwarmicromanagementheroesvehicle combatbink videospecial attacksactive abilityPC (Microsoft Windows)

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Character

Plot-driven, earnest, grave and epic.

  • character-ledplot-driven
  • earnestironic
  • gravecomic
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  • cooloverwhelming

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