Game

Command & Conquer: Red Alert 1996

Developed by Westwood Studios

  • Real Time Strategy (RTS), Strategy, Science fiction, Historical

Travel to an alternate universe where dark experiments have permanently altered time. Or have they? Soviet tanks crush city after city while Allied cruisers shell bases. Spies lurk, landmines await, and strange new technologies aid both sides in the struggle for ultimate control. In this parallel reality, the mighty Soviet Empire has begun to “liberate” all of Europe. Cities fall and countries collapse before the overwhelming might of the Red Storm. The Allies are scrambling to meet the onslaught, but they have been caught by surprise. Red Alert puts the fate of the world in your hands! In 1946, Albert Einstein finishes his time machine, dubbed the Chronosphere, and travels back in time to 1924, just after Adolf Hitler was released from prison in Landsberg. There, he creates a time paradox which erases the dictator from history, and returns to his starting point. With Nazi Germany removed from history, the Soviet Union is left unopposed as Joseph Stalin sees an opportunity to expand into Eastern Europe. In response, most of Europe ally against this new threat, and start a desperate war against the new aggressor.

Real Time Strategy (RTS)StrategyScience fictionHistoricalWarfareworld war ii - ww2time travelconstructionmicromanagementmultiple endingsartificial intelligencerivaling factionsfull motion videoracial stereotypesoriginal soundtrack releasenon-player characterresource gatheringPlayStation 3, PC (Microsoft Windows), DOS, PlayStation, PlayStation Portable

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Character

Epic, plot-driven, unpretentious and classical in form.

  • intimateepic
  • character-ledplot-driven
  • unpretentiousprestige
  • classical in formformally daring
  • earnestironic

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