

Elasto Mania (also known as Elma) is a physics-simulation game released in 2000. It claims to be "based on a real physical model." It explores the notion of elastic motorcycles. The goal of each level is to collect every apple (disappearing by contact) spread throughout it, and then to touch the flower (the exit object). Some people, especially the ones part of online groups such as Mopolauta, play the game trying to finish levels as fast as possible, while others, mostly quite-new-to-the-game players, simply concern themselves with the accomplishment of levels, often first requiring figuring out a way for them to be solved. Ultimately, though, experienced players are motivated by the objective of finishing levels in the least amount of time possible, trying either to settle down personal, or world, records. That contributes to setting the stage for serious competition, especially in the official game levels.
PlatformPuzzleRacingSimulatorSportIndieArcadeActionmotorcyclegravity2d2.5dsharewareuser generated contentcountdown timerin-game map editorPC (Microsoft Windows), iOS
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Would Elasto Mania hit harder if it came out today rather than in 2000?
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Answered from what people have written, never made up: a verdict, how much when it's a matter of degree, and the sentences that say so, quoted with their names. Reviews here first, then TMDB's reviews and the title's Wikipedia plot and reception. If nothing settles it, you can put it to the curators.
Character
Plot-driven, warm, cool and spare.
- character-ledplot-driven
- warmbleak
- cooloverwhelming
- sparerichly built
- gravecomic
Who loves it, who doesn't
No profiled raters yet.
Reviews
No reviews yet.
About the game
- Platforms
- PC (Microsoft Windows), iOS
- Developer
- Elasto Mania Team
- Publisher
- Elasto Mania Team
- Released
- February 1, 2000
- Modes
- Single player, Multiplayer, Co-operative
- Perspective
- Side view
IGDB rating 8.9/10 from 41 ratings.
Screenshots




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