

King's Quest VI: Heir Today, Gone Tomorrow 1992
Developed by Sierra On-Line, Revolution Software
- Point-and-click, Puzzle, Adventure, Fantasy
King's Quest VI: Heir Today, Gone Tomorrow is an adventure game set in the fictional Land of the Green Isles. Players control Prince Alexander as he navigates a series of diverse islands, each with unique themes inspired by various mythologies and literary works. The game begins with Alexander's shipwreck on the Isle of the Crown, where he discovers that Princess Cassima, whom he seeks, is being held captive by the scheming vizier Abdul Alhazred. To rescue Cassima and thwart the vizier's plans, Alexander must explore the kingdom, solve puzzles, and uncover secrets across multiple islands, including the Arabian Nights-themed Isle of the Crown, the Alice in Wonderland-inspired Isle of Wonder, and the mythological Isle of the Sacred Mountain. The game features a magic map for travel between islands and includes hidden areas that expand the narrative and gameplay possibilities.
Point-and-clickPuzzleAdventureFantasymedievalmagicchesspermadeathmazemythologygraphic adventurenightmaremultiple endingstrapsmudteleportationPC (Microsoft Windows), Mac, DOS, Amiga
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Character
Plot-driven, earnest, classical in form and resolved.
- character-ledplot-driven
- earnestironic
- classical in formformally daring
- resolvedopen-ended
- contemplativerelentless
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About the game
- Platforms
- PC (Microsoft Windows), Mac, DOS, Amiga
- Developer
- Sierra On-Line, Revolution Software
- Publisher
- Activision, Sierra On-Line
- Released
- September 30, 1992
- Modes
- Single player
- Perspective
- Third person
- Engine
- Sierra's Creative Interpreter
IGDB rating 8.1/10 from 37 ratings.
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Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Both plot-driven, classical in form.
Both plot-driven, classical in form.
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Both earnest, plot-driven, classical in form.
Both earnest, plot-driven, classical in form.
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Often played with
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