

Indiana Jones and the Fate of Atlantis 1992
Developed by LucasArts
- Point-and-click, Puzzle, Adventure, Action
A point-and-click adventure game by LucasArts originally released in 1992. Almost a year later, it was reissued on CD-ROM as an enhanced "talkie" edition with full voice acting and digitized sound effects. In 2009, this version was also released as an unlockable extra of the Wii action game Indiana Jones and the Staff of Kings, and as a digitally distributed Steam title. The seventh game to use the script language SCUMM, Fate of Atlantis has the player explore environments and interact with objects and characters by using commands constructed with predetermined verbs. It features three unique paths to select, influencing story development, gameplay and puzzles. The plot is set in the fictional Indiana Jones universe and revolves around the eponymous protagonist's global search for the legendary sunken city of Atlantis. Sophia Hapgood, an old co-worker of Indiana Jones who gave up her archaeological career to become a psychic, supports him along the journey. The two partners are pursued by the Nazis who seek to use the power of Atlantis for warfare, and serve as the adventure's antagonists.
Point-and-clickPuzzleAdventureActionFantasyThrillerHistoricalComedyworld war ii - ww2deathrobotsmazehand-to-hand combatgraphic adventuresteamtreasure huntbased on - moviemultiple endingsLinux, PC (Microsoft Windows), Mac, DOS, Amiga
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Character
Plot-driven, epic, classical in form and unpretentious.
- character-ledplot-driven
- intimateepic
- classical in formformally daring
- unpretentiousprestige
- resolvedopen-ended
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About the game
- Platforms
- Linux, PC (Microsoft Windows), Mac, DOS, Amiga
- Developer
- LucasArts
- Publisher
- U.S. Gold, LucasArts, Disney Interactive
- Released
- June 1, 1992
- Modes
- Single player
- Perspective
- Bird view / Isometric, Side view
- Engine
- SCUMM, iMUSE
- Time to beat
- 12 h main story · 9 h completionist
IGDB rating 8.9/10 from 434 ratings.
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Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Both plot-driven, classical in form.
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Both plot-driven, epic, classical in form.
Both plot-driven, unpretentious.
Both classical in form, plot-driven, unpretentious.
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Often played with
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