

The gameplay of Jr. Pac-Man is similar to that of its predecessors: The player controls the titular Jr. Pac-Man and scores points by eating all of the dots in the maze. Four ghosts roam the maze and attempt to capture him. The player can eat an energizer to turn the ghosts blue, making them vulnerable for a short time and allowing the player to eat them, sending their eyes back to their home base. When all the dots are cleared, a new maze is presented and gameplay resumes.
PuzzleArcadeActionghostsmascotdeathmazeside-scrollingartificial intelligencehigh scoreanthropomorphismcatcollectiblesnon-humanoid protagonistfemale antagonistArcade, Atari 2600, Commodore C64/128/MAX, Atari 5200, DOS
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Answered from what people have written, never made up: a verdict, how much when it's a matter of degree, and the sentences that say so, quoted with their names. Reviews here first, then TMDB's reviews and the title's Wikipedia plot and reception. If nothing settles it, you can put it to the curators.
Character
Plot-driven, earnest, cool and intimate.
- character-ledplot-driven
- earnestironic
- cooloverwhelming
- intimateepic
- resolvedopen-ended
Who loves it, who doesn't
No profiled raters yet.
Reviews
No reviews yet.
About the game
- Platforms
- Arcade, Atari 2600, Commodore C64/128/MAX, Atari 5200, DOS
- Developer
- Atari, Bally Midway
- Publisher
- Namco, Atari, Bally Midway
- Released
- October 13, 1983
- Modes
- Single player, Split screen
- Perspective
- Side view
IGDB rating 6.0/10 from 13 ratings.
Screenshots



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Often played with
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