

In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".
ArcadeActionghostsmascotdeathmazefemale protagoniststeamachievementsartificial intelligencekid friendlypixel artsequelhigh scoreCommodore VIC-20, Arcade, Atari 8-bit, Commodore C64/128/MAX, ZX Spectrum, Sega Game Gear
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Is it the best arcade game of its decade?
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Is Ms. Pac-Man a masterpiece, not merely a very good game?
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Answered from what people have written, never made up: a verdict, how much when it's a matter of degree, and the sentences that say so, quoted with their names. Reviews here first, then TMDB's reviews and the title's Wikipedia plot and reception. If nothing settles it, you can put it to the curators.
Character
Plot-driven, resolved, intimate and classical in form.
- character-ledplot-driven
- resolvedopen-ended
- intimateepic
- classical in formformally daring
- earnestironic
Who loves it, who doesn't
No profiled raters yet.
Reviews
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About the game
- Platforms
- Commodore VIC-20, Arcade, Atari 8-bit, Commodore C64/128/MAX, ZX Spectrum, Sega Game Gear, DOS, Apple II, Xbox 360, Sega Master System/Mark III, Texas Instruments TI-99
- Developer
- General Computer Corporation (GCC)
- Publisher
- Bally Midway, Namco Hometek, Atari, Inc., Tengen, Atarisoft
- Released
- January 13, 1982
- Modes
- Single player, Multiplayer
- Perspective
- Bird view / Isometric
- Time to beat
- 1 h rushed · 1 h main story · 1 h completionist
IGDB rating 8.2/10 from 95 ratings.
Screenshots



Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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Often played with
Similar games per IGDB. Opening one adds it to Curator Co.








