Game

Take 2016

Developed by Katherine Morayati

  • Adventure, Indie

You are battle-weary. Your armor is scanty and your countenance is loathsome; you tire of the swords flicking at your neck. But you have a duty. There is nothing you can't take. A game written by Katherine Morayati (as Amelia Pinnolla) for the 2016 Interactive Fiction Competition.

AdventureIndieinteractive fictiontext adventureWeb browser, Linux, Android, PC (Microsoft Windows), iOS, Mac

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Where do you stand?

Three questions people argue about. Answer first, then see how your circle and the community split.

  • Is it style over substance?

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  • Would Take hit harder if it came out today rather than in 2016?

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  • Is this Katherine Morayati's best work?

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Answered from what people have written, never made up: a verdict, how much when it's a matter of degree, and the sentences that say so, quoted with their names. Reviews here first, then TMDB's reviews and the title's Wikipedia plot and reception. If nothing settles it, you can put it to the curators.

Character

Grave, intimate, classical in form and spare.

  • gravecomic
  • intimateepic
  • classical in formformally daring
  • sparerichly built
  • contemplativerelentless

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