Game

Bakushou!! Ai no Gekijou 1990

Developed by Coconuts Japan

  • Simulator, Quiz/Trivia

Bakushou!! Ai no Gekijou is a virtual life board game developed and published for the Nintendo Entertainment System by Coconuts Japan Entertainment on Dec 29th, 1990 in Japan. Capitalizing on the popularity of simulation and dating games from the late eighties, specifically the Bakushou!! Jinsei Gekijou series developed by Taito, this game follows many of the genre's tropes from chance rolls dictating life events, to gathering money and physical traits that benefit the player's life. Unlike the Jinsei Gekijou series however, Ai no Gekijou opts to focus on teenage life and romance in particular, rather than the wider scope seen in other life-simulation titles.

SimulatorQuiz/TriviadatingteenagerFamily Computer

Log it

Sign in to log this.

Where do you stand?

Three questions people argue about. Answer first, then see how your circle and the community split.

  • Has Bakushou!! Ai no Gekijou aged badly?

    Sign in to answer

    Be the first to answer.

  • Would Bakushou!! Ai no Gekijou hit harder if it came out today rather than in 1990?

    Sign in to answer

    Be the first to answer.

Ask the title a question

Answered from the reviews and content notes on file, never made up. If nothing on file settles it, it says so.

Character

Warm, unpretentious, plot-driven and classical in form.

  • warmbleak
  • unpretentiousprestige
  • character-ledplot-driven
  • classical in formformally daring
  • earnestironic

Who loves it, who doesn't

No profiled raters yet.