

Fall Down 2007
- Platform, Strategy
Fall Down pits the ever-opposed forces of Red and Blue against each other in an ultimate battle to capture scrolling platforms! The first player to fall past a platform captures it and scores a point. Taking time to collect power-ups can give some advantage, but taking too long only results in death at the top of the screen. Watch out, because as you progress, the platforms slowly accelerates!
PlatformStrategyxbox live indie gamesAtari 2600
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Answered from what people have written, never made up: a verdict, how much when it's a matter of degree, and the sentences that say so, quoted with their names. Reviews here first, then TMDB's reviews and the title's Wikipedia plot and reception. If nothing settles it, you can put it to the curators.
Character
Plot-driven, spare, intimate and unpretentious.
- character-ledplot-driven
- sparerichly built
- intimateepic
- unpretentiousprestige
- earnestironic
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About the game
- Platforms
- Atari 2600
- Released
- February 1, 2007
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