

From the left and right sides of the screen colored columns stretch towards the center of the screen in order to connect with their counterpart on the opposite side. The player is at the center of the screen where he can move up and down and has to shoot left and right at the extending columns before they connect.
Log it
Sign in to log this.
Ask the title a question
Answered from the reviews and content notes on file, never made up. If nothing on file settles it, it says so.
Character
Spare, plot-driven, grave and earnest.
- sparerichly built
- character-ledplot-driven
- gravecomic
- earnestironic
- unpretentiousprestige
Who loves it, who doesn't
No profiled raters yet.
Reviews
No reviews yet.
About the game
- Platforms
- Atari 2600
- Developer
- Telesys
- Publisher
- Telesys
- Released
- January 1, 1983
- Modes
- Single player, Multiplayer
- Perspective
- Side view
Screenshots

Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Spectipede 198393% alikeBoth plot-driven, earnest, unpretentious.
Bug Off! 198293% alikeBoth spare, plot-driven, unpretentious.
Lucky Boom 199692% alikeBoth spare, plot-driven, unpretentious.
Mountain Shoot 198192% alikeBoth plot-driven, grave, earnest.
Killapede 198692% alikeBoth plot-driven, grave, spare.
Motocross 197792% alikeBoth plot-driven, grave, earnest.
Castle Chaos 201591% alikeBoth plot-driven, earnest, grave.
Acid Tetris 199891% alikeBoth spare, plot-driven, grave.
Countdown 198263% alikeSeries · Both plot-driven, spare, earnest; this one is more contemporary.
Counting Cars 201259% alikeSeries · Both earnest, unpretentious, classical in form.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.









