

As GERALD (Gyroscopic ExploRAtion Landing Device) you must explore 385 screens of Hangworld, using limited fuel. The game is viewed isometrically, which means that the controls are rotated through 90 degrees - this, coupled with the fact that many screens have huge gaps and diagonal paths, means that it's hard to get far at first. Falling off ledges loses you time, which is very limited to start with Gerald must collect energy crystals throughout his journey - which can also be shortened by using a complex system of lifts. Sections you have travelled through are automatically mapped.
PuzzleActionScience fictionabstractAtari 8-bit, Commodore C64/128/MAX, ZX Spectrum, Apple II, Amstrad CPC
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Answered from what people have written, never made up: a verdict, how much when it's a matter of degree, and the sentences that say so, quoted with their names. Reviews here first, then TMDB's reviews and the title's Wikipedia plot and reception. If nothing settles it, you can put it to the curators.
Character
Plot-driven, cool, earnest and grave.
- character-ledplot-driven
- cooloverwhelming
- earnestironic
- gravecomic
- warmbleak
Who loves it, who doesn't
No profiled raters yet.
Reviews
No reviews yet.
About the game
- Platforms
- Atari 8-bit, Commodore C64/128/MAX, ZX Spectrum, Apple II, Amstrad CPC
- Developer
- Electric Dreams Software
- Publisher
- Electric Dreams Software
- Released
- December 31, 1986
- Modes
- Single player
- Perspective
- Third person, Bird view / Isometric
IGDB rating 6.2/10 from 5 ratings.
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Series · Both plot-driven, cool, earnest.
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Often played with
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