

RobotWar is a strategy/puzzle/simulation hybrid by Silas Warner, creator of Castle Wolfenstein for MUSE Software. The game is best described as a cross between two later games: Origin's OMEGA and Maxis' RoboSport. Your task is to design robots, and program them to win fights in the arena. Using a language similar to BASIC, the game offers a surprisingly large number of commands you can use, a wide variety of robots.
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Character
Plot-driven, cool, earnest and grave.
- character-ledplot-driven
- cooloverwhelming
- earnestironic
- gravecomic
- intimateepic
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Answered from what people have written, never made up: a verdict, how much when it's a matter of degree, and the sentences that say so, quoted with their names. Reviews here first, then TMDB's reviews and the title's Wikipedia plot and reception. If nothing settles it, you can put it to the curators.
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About the game
- Platforms
- Apple II
- Developer
- Muse Software
- Publisher
- Muse Software
- Released
- December 31, 1981
- Perspective
- Bird view / Isometric, Text
Screenshots



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Often played with
Similar games per IGDB. Opening one adds it to Curator Co.










