Game

Bedlam 1983

Developed by GCE

  • Shooter, Arcade, Action, Science fiction

In the arcade game Tempest, players controlled a blaster that could move around the outermost lanes of a bunch of geometrically-shaped levels and fire at ships that emerged from the middle or innermost areas of those levels. Bedlam, however, was a "Tempest in reverse", where players' ships (resembling the Millennium Falcon from several of the Star Wars movies) sat in the middle of sectors while ships emerge from points of those sectors and came inwards towards the player. Players turn their ships left and right and can spin them around quicker with the Fast Rotate button. Also, Zap, like the Superzapper on Tempest, will destroy everything onscreen and can only be used once per sector. There are several different types and mannerisms of enemies as well as sectors. Getting rammed by an enemy will cause the player to lose a ship in reserve and the game will end once the player has no more remaining ships.

ShooterArcadeActionScience fictionshoot 'em uptext adventurescreen overlayVectrex

Log it

Sign in to log this.

Where do you stand?

Three questions people argue about. Answer first, then see how your circle and the community split.

  • Has Bedlam aged badly?

    Sign in to answer

    Be the first to answer.

  • Would Bedlam hit harder if it came out today rather than in 1983?

    Sign in to answer

    Be the first to answer.

Ask the title a question

Answered from the reviews and content notes on file, never made up. If nothing on file settles it, it says so.

Character

Plot-driven, spare, unpretentious and grave.

  • character-ledplot-driven
  • sparerichly built
  • unpretentiousprestige
  • gravecomic
  • earnestironic

Who loves it, who doesn't

No profiled raters yet.