

Motorbike Madness views downhill racing from an isometric Marble Madness-influenced perspective. You must reach the bottom within the time limit, remaining within the track boundaries and avoiding hazards including water, logs and stationary cars. The faster you complete the course, the more prize money you receive. Repairs to any damage to the bike (incurred by contact with the aforementioned hazards) must be paid for from this, but the rest can be spent on upgrades. The controls are rotational, with the fire button or space used for wheelies.
RacingSportActionmotorsportsCommodore C64/128/MAX, ZX Spectrum, Atari ST/STE, DOS, Amiga, Amstrad CPC
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Answered from what people have written, never made up: a verdict, how much when it's a matter of degree, and the sentences that say so, quoted with their names. Reviews here first, then TMDB's reviews and the title's Wikipedia plot and reception. If nothing settles it, you can put it to the curators.
Character
Plot-driven, spare, earnest and grave.
- character-ledplot-driven
- sparerichly built
- earnestironic
- gravecomic
- unpretentiousprestige
Who loves it, who doesn't
No profiled raters yet.
Reviews
No reviews yet.
About the game
- Platforms
- Commodore C64/128/MAX, ZX Spectrum, Atari ST/STE, DOS, Amiga, Amstrad CPC
- Developer
- Binary Design
- Publisher
- Mastertronic, M.A.D.
- Released
- December 31, 1988
- Modes
- Single player
- Perspective
- Third person, Bird view / Isometric
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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Often played with
Similar games per IGDB. Opening one adds it to Curator Co.









