

Titan takes the Breakout concept and adds another dimension by allowing the object the player controls to be able to move on the Y-axis in addition to the old X-axis. The display will follow the small square which the player controls as it moves on a map where there are objects whom your goal is to make a ball hit. The player controls a small rectangle only slightly larger than the size of the ball itself and in addition to hitting the "bricks" to destroy them has to keep the ball away from dangerous hazards which will kill the ball if it hits.
PuzzleArcadeActionScience fictionmazeblock-breakingCommodore C64/128/MAX, ZX Spectrum, Atari ST/STE, TurboGrafx-16/PC Engine, DOS, FM Towns
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Answered from what people have written, never made up: a verdict, how much when it's a matter of degree, and the sentences that say so, quoted with their names. Reviews here first, then TMDB's reviews and the title's Wikipedia plot and reception. If nothing settles it, you can put it to the curators.
Character
Plot-driven, earnest, spare and grave.
- character-ledplot-driven
- earnestironic
- sparerichly built
- gravecomic
- cooloverwhelming
Who loves it, who doesn't
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Reviews
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About the game
- Platforms
- Commodore C64/128/MAX, ZX Spectrum, Atari ST/STE, TurboGrafx-16/PC Engine, DOS, FM Towns, Amiga, Family Computer, Amstrad CPC
- Developer
- Titus France, Titus France
- Publisher
- Naxat Soft, Titus France, Fujitsu Interactive, SOFEL
- Released
- December 31, 1988
- Modes
- Single player
- Perspective
- Bird view / Isometric
Screenshots






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Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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