

Castlevania: Symphony of the Night 1997
Developed by Konami Computer Entertainment Tokyo
- Platform, Role-playing (RPG), Adventure, Action
Having been awoken from his eternal slumber by the reappearance of Castlevania, Alucard must once again face the evil minions of darkness. Use your vampiric powers, along with weapons, potions, and other magical relics to change the tide of battle. A mixture of platform and role-playing action with many hidden areas and secrets. Can you discover them all? The game's story takes place during the year 1797, 5 years after the events of Rondo of Blood and begins with Richter Belmont's defeat of Count Dracula, mirroring the end of the former game. However, despite Dracula being defeated, Richter vanishes without a trace. Castlevania rises again five years later, and while there are no Belmonts to storm the castle, Alucard, the son of Dracula, awakens from his self-induced sleep, and decides to investigate what transpired during his slumber. Meanwhile, Maria Renard, Richter's sister-in-law, enters Castlevania herself to search for the missing Richter. She assists Alucard multiple times throughout the game.
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Character
Earnest, grave, classical in form and plot-driven.
- earnestironic
- gravecomic
- classical in formformally daring
- character-ledplot-driven
- sparerichly built
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About the game
- Platforms
- PlayStation 3, Sega Saturn, PlayStation, PlayStation Portable, Xbox 360
- Developer
- Konami Computer Entertainment Tokyo
- Publisher
- Konami
- Released
- March 20, 1997
- Modes
- Single player
- Perspective
- Side view
- Time to beat
- 9.5 h rushed · 12 h main story · 20 h completionist
IGDB rating 9.2/10 from 844 ratings.
Screenshots
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Both earnest, grave, plot-driven.
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Often played with
Similar games per IGDB. Opening one adds it to Curator Co.










