Game

Nine Hours, Nine Persons, Nine Doors 2009

Developed by Chunsoft

  • Point-and-click, Puzzle, Adventure, Visual Novel

The game is a murder mystery visual novel with a heavy story focus that requires multiple playthroughs to figure out and involves puzzle rooms used to progress through the story with dialogue choices to be made inbetween them. "From somewhere far away, Junpei could hear the sound of metal squeaking. He felt his stomach tighten. There were a thousand things the sound could have been, but none of the things he could think of were good. In an attempt to distract himself, Junpei looked around the room once more. Set in the wall directly in front of him was a slightly dirty iron door. The first thing Junpei noticed about the door was the number roughly emblazoned across it. On the surface of the door, in red paint, someone had written... 5"

Point-and-clickPuzzleAdventureVisual NovelHorrorThrillerSurvivalMysteryanimebloodypsychological horrorpsychological thrillermurderstory drivendeathslot machinetime manipulationmathNintendo DS

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Three questions people argue about. Answer first, then see how your circle and the community split.

  • Does the ending land?

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  • Would Nine Hours, Nine Persons, Nine Doors hit harder if it came out today rather than in 2009?

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  • Has Nine Hours, Nine Persons, Nine Doors aged badly?

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Answered from what people have written, never made up: a verdict, how much when it's a matter of degree, and the sentences that say so, quoted with their names. Reviews here first, then TMDB's reviews and the title's Wikipedia plot and reception. If nothing settles it, you can put it to the curators.

Character

Grave, earnest, intimate and bleak.

  • gravecomic
  • earnestironic
  • intimateepic
  • warmbleak
  • character-ledplot-driven

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