Game

State of War 2001

Developed by CINEMAX, s.r.o., Cypron Studios

  • Real Time Strategy (RTS), Strategy

After centuries of endless fighting, wars and confusion, humanity has finally come together to form the United Federation of Seven Continents (UFSC). A unified army was built to defend the planet and resolve local conflicts, with each member of the Federation contributing its own armed forces. Power interests could not be pursued militarily from then on. The UFSC's first major operation was the destruction of an asteroid that threatened the planet Earth on August 21, 2018. On that day, the Federation launched a modified long-range missile and successfully destroyed an asteroid threatening a major catastrophe. The rescue served as a demonstration of the UFSC's strength and unity, increasing public confidence in the Federation. Over the next few years, the Federation built a global defense network known as Overmind. At the core of the network was an intelligent supercomputer - the unique creation of hundreds of the most gifted scientists on the planet. The central computer was under the control of artificial intelligence, and the entire Overmind system consisted of 22 military bases located around the world far from populated areas. The system was self-determining, requiring only the formal approval of each UFSC official to trigger military action. The global community, however, bore a heavy burden. People suffering from spiritual emptiness sought refuge in organizations that offered them salvation. The most influential among them was the BEHO-SUNNS sect. The charismatic cult leaders used their personal charm and rhetorical skill to lure the standing.

Real Time Strategy (RTS)StrategyPC (Microsoft Windows)

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Character

Grave, epic, plot-driven and classical in form.

  • gravecomic
  • intimateepic
  • character-ledplot-driven
  • classical in formformally daring
  • cooloverwhelming

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