

Disney's DuckTales: The Quest for Gold 1990
Developed by Incredible Technologies, Sierra On-Line
- Platform, Puzzle, Action, Comedy
A money-making strategy game. Become the MacDuck the richest duck on the world. Your goal in this game looks simple : Making money. But to do so, you have to manage your cash, make good investments and of course look for treasures with your animated friends. Versions: - Amiga/DOS features copy protection in the form of a unique password system. When the game is booted up, you must use a key script (located in the game manual) to translate symbols on the screen. If you fail, you are identified to the game as a Beagle Boy invader, and it will send the user back to the DOS prompt to try again or shutdown the pc on Amiga version, and there is no way to play the game without deciphering the code. In at least the Amiga version of the game, a flying saucer can rarely be seen during the flight sequence. The condition which triggers the event is not known. - A version of this game was advertised for the ZX Spectrum, but was later canceled. - Although marketing materials for an Apple II port exist, there is no evidence that this version was ever published or sold. The game starts as Flintheart Glomgold walks into Scrooge McDuck's office and challenges him to see who is the richest duck in the world.[1] Assuming the role of Scrooge, the player then gets 30 days to collect treasures from all around the world. Scrooge is assisted by his grandnephews Huey, Dewey and Louie and pilot Launchpad McQuack. Flying to different destinations is one of the many different sequences in the game. Many of these destinations are fictitious or imaginative, names often being puns on real locations, and some were featured in episodes of the show. Some exist in the real world, such as the Carlsbad Caverns. In flying sequences to reach the destination, the Beagle Boys try to hinder the player by methods such as dropping pianos. If the plane crashes, the player will lose money as well a couple of days while Gyro Gearloose repairs the plane. Alternatively the player may also find the rare mineral Bombastium, which Gyro can use to create a matter transfer unit. This eliminates the need to travel by plane, and therefore the risk of crashing and losing time and money; the downside is that the matter transfer unit malfunctions sometimes and sends the player to the wrong destination. Upon reaching a destination, the player has to play through a certain scenario to reach the treasure. The four different scenarios are divided equally among the many destinations, and are typical for the environment. Some of these scenarios, namely the mountain and the jungle, are platform-based levels where the player plays as Huey (later Dewey and Louie if the player fails the first attempt). Other level types include the cave, which is a labyrinth the player must navigate through, and the wildlife reservation which features Webby Vanderquack taking pictures of animals. The pictures, especially ones with rare animals such as pink elephants, bring rewards for the player similar to the treasure chest in the other levels. Photography levels are rather easy to play, seeing as there are no real obstacles.
PlatformPuzzleActionComedyKidsmummybased on - tv showkid friendlycameratalking animalsairplanecartoonylicensed gameanthropomorphismlanguage selectiontie-inCommodore C64/128/MAX, Atari ST/STE, DOS, Amiga
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Character
Plot-driven, unpretentious, warm and cool.
- character-ledplot-driven
- unpretentiousprestige
- warmbleak
- cooloverwhelming
- resolvedopen-ended
Who loves it, who doesn't
No profiled raters yet.
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About the game
- Platforms
- Commodore C64/128/MAX, Atari ST/STE, DOS, Amiga
- Developer
- Incredible Technologies, Sierra On-Line
- Publisher
- Walt Disney Computer Software
- Released
- December 31, 1990
- Modes
- Single player
- Perspective
- Third person, Side view
IGDB rating 7.0/10 from 9 ratings.
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