

DRL, formerly DoomRL, is an independent game that applies the classic gameplay of roguelikes such as Nethack to the familiar tropes and setting of Doom and Doom II.
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Character
Plot-driven, nostalgic, unpretentious and grave.
- character-ledplot-driven
- contemporarynostalgic
- unpretentiousprestige
- gravecomic
- earnestironic
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“Is the nostalgia doing the heavy lifting?”
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“Would a little humor have helped?”
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“Is this Derek Yu's best work?”
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A yes-or-no question, answered from what people wrote here, on TMDB and on Wikipedia. Never made up.
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About the game
- Platforms
- Linux, PC (Microsoft Windows), Mac
- Developer
- Derek Yu, Kornel Kisielewicz
- Released
- November 8, 2002
- Modes
- Single player
- Perspective
- Bird view / Isometric
Screenshots
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Jupiter Hell 202179% alikeBoth plot-driven, nostalgic, unpretentious.
Odallus: The Dark Call 201575% alikeBoth plot-driven, nostalgic, grave.
Gloomwood 202275% alikeBoth plot-driven, nostalgic, earnest.
Hedon Bloodrite 201973% alikeBoth plot-driven, grave, unpretentious.
Back in 1995 201672% alikeBoth nostalgic, plot-driven, grave.
Both plot-driven, grave, unpretentious.
Orphan 201872% alikeBoth plot-driven, nostalgic, grave.
Daymare: 1998 201972% alikeBoth grave, earnest, plot-driven.
The Limehouse Golem 201663% alikeFilm · Both earnest, grave, nostalgic.
V/H/S/99 202261% alikeFilm · Both plot-driven, unpretentious, nostalgic; this one is more effortless.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.










