

An entry in On Nakayama's GROW series of Flash puzzle games sponsored by Shibaura Institute of Technology, in which players choose fields of knowledge such as Civil Engineering and Architecture and watch the world grow, trying to deduce the ideal sequence in which to develop society.
Point-and-clickPuzzlemanagementWeb browser
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Three questions people argue about. Answer first, then see how your circle and the community split.
Would Grow Island hit harder if it came out today rather than in 2007?
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Answered from what people have written, never made up: a verdict, how much when it's a matter of degree, and the sentences that say so, quoted with their names. Reviews here first, then TMDB's reviews and the title's Wikipedia plot and reception. If nothing settles it, you can put it to the curators.
Character
Plot-driven, warm, cool and grave.
- character-ledplot-driven
- warmbleak
- cooloverwhelming
- gravecomic
- contemplativerelentless
Who loves it, who doesn't
No profiled raters yet.
Reviews
No reviews yet.
About the game
- Platforms
- Web browser
- Developer
- Eyezmaze
- Released
- September 13, 2007
- Modes
- Single player
- Perspective
- Bird view / Isometric
IGDB rating 6.3/10 from 6 ratings.
Screenshots






Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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Rise of Industry 201971% alikeBoth plot-driven, cool, grave.
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Lethis: Path of Progress 201570% alikeBoth plot-driven, cool, grave.
Harvest Moon: The Lost Valley 201470% alikeBoth warm, plot-driven, grave.
Year Million 201754% alikeSeries · Both grave, cool, plot-driven; this one is more epic.
FairyTale: A True Story 199753% alikeFilm · Both earnest, grave, warm.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.









