Game

Grow Island 2007

Developed by Eyezmaze

  • Point-and-click, Puzzle

An entry in On Nakayama's GROW series of Flash puzzle games sponsored by Shibaura Institute of Technology, in which players choose fields of knowledge such as Civil Engineering and Architecture and watch the world grow, trying to deduce the ideal sequence in which to develop society.

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Three questions people argue about. Answer first, then see how your circle and the community split.

  • Would Grow Island hit harder if it came out today rather than in 2007?

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  • Has Grow Island aged badly?

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  • Is Grow Island overrated?

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Answered from what people have written, never made up: a verdict, how much when it's a matter of degree, and the sentences that say so, quoted with their names. Reviews here first, then TMDB's reviews and the title's Wikipedia plot and reception. If nothing settles it, you can put it to the curators.

Character

Plot-driven, warm, cool and grave.

  • character-ledplot-driven
  • warmbleak
  • cooloverwhelming
  • gravecomic
  • contemplativerelentless

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