Game

Rush 2010

Developed by Two Tribes B.V., Two Tribes Publishing

  • Music, Puzzle, Strategy, Adventure

In Rush's fully three dimensional levels, players need to guide cubes to color coded exit points using Conveyor belts, Warps, Stops Signs, Splits and more!

MusicPuzzleStrategyAdventureIndieEducational3dmazesteamachievementsblocksabstracteaster eggteleportationlevel selectionhigh scoresteam achievementsdigital distributionLinux, PC (Microsoft Windows), Mac, Wii U

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Where do you stand?

Three questions people argue about. Answer first, then see how your circle and the community split.

  • Would Rush hit harder if it came out today rather than in 2010?

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Answered from what people have written, never made up: a verdict, how much when it's a matter of degree, and the sentences that say so, quoted with their names. Reviews here first, then TMDB's reviews and the title's Wikipedia plot and reception. If nothing settles it, you can put it to the curators.

Character

Plot-driven, warm, cool and spare.

  • character-ledplot-driven
  • warmbleak
  • cooloverwhelming
  • sparerichly built
  • earnestironic

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