

Autumn is coming. Leaves fall, and spirits rise from the fallen leaves to begin their journey home. You must guide them, without direct control, by changing how the wind blows or by rebuilding the ground. Each spirit can be sacrificed to perform one of four actions - build a bridge of leaves, create a blowing cloud, dig tunnels, or block wind currents in an area. Use your actions wisely or you will run out of spirits. In each level it's up to you to find your own creative solution on how to get the spirits to the goal.
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Character
Earnest, plot-driven, grave and contemporary.
- earnestironic
- character-ledplot-driven
- gravecomic
- contemporarynostalgic
- contemplativerelentless
Who loves it, who doesn't
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Where do you stand?
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“Would Spirits hit harder if it came out today rather than in 2010?”
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“Has Spirits aged badly?”
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“Is Spirits overrated?”
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Ask the title a question
Answered from what people have written, never made up: a verdict, how much when it's a matter of degree, and the sentences that say so, quoted with their names. Reviews here first, then TMDB's reviews and the title's Wikipedia plot and reception. If nothing settles it, you can put it to the curators.
Reviews
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About the game
- Platforms
- Linux, Android, PC (Microsoft Windows), iOS, Mac
- Developer
- Spaces of Play
- Publisher
- Spaces of Play
- Released
- December 31, 2010
- Modes
- Single player
- Perspective
- Side view
- Time to beat
- 6 h main story
IGDB rating 7.0/10 from 6 ratings.
Screenshots





Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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The Lake House 200668% alikeFilm · Both earnest, grave, contemporary.
ARQ 201662% alikeFilm · Both grave, contemporary, earnest.
Often played with
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