
2112: A Field Trip 2001
- Adventure, Science fiction
Starting from the tarmac at the Chicago Central Spaceport, this text adventure game follows the protagonist through nocturnal adventures during what seems initially to be an ordinary, everyday McCracken Middle School class field trip to Mars on February 4th, 2112 (singing, all together now, "the turbines on the di-molecular ion drive go 'round and 'round!") -- but turns out to be the last 24 hours of the UNASA colony's existence! Unable to sleep after resting through the flight, the player sneaks out of the hotel and prowls around the colony's spaceport, F.A.K.E. bio-dome, and mini-mall facilities at Conformity Corner... outsmarting an entomophobic security cyborg, befriending a sassy holographic AI designed to be the figurehead goddess deity ("Oona") of the UN's one-world government, and stumbling upon and unraveling codes and ciphers of sacred geometry and mystical numerology left by missing research scientist Lt. Cecil Kraven II, father of a classmate and diagnosed schizophrenic, pointing to the outpost's pending eradication at the hands of a cosmic threat. This all culminates in a moon buggy trip across the Martian surface with a genetically-modified cockroach, racing against time to save the lives of the colony's innocent denizens. Good thing you got your permission slip signed!
AdventureScience fictionPC (Microsoft Windows)
Log it
Sign in to log this.
Where do you stand?
Three questions people argue about. Answer first, then see how your circle and the community split.
Would 2112: A Field Trip hit harder if it came out today rather than in 2001?
Sign in to answerBe the first to answer.
Has 2112: A Field Trip aged badly?
Sign in to answerBe the first to answer.
Ask the title a question
Answered from the reviews and content notes on file, never made up. If nothing on file settles it, it says so.
Character
Unpretentious, plot-driven, resolved and richly built.
- unpretentiousprestige
- character-ledplot-driven
- resolvedopen-ended
- sparerichly built
- intimateepic
Who loves it, who doesn't
No profiled raters yet.
Reviews
No reviews yet.
About the game
- Platforms
- PC (Microsoft Windows)
- Released
- October 1, 2001
- Modes
- Single player
- Perspective
- Text
Screenshots

Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Both unpretentious, plot-driven.
Both unpretentious, plot-driven.
Both unpretentious, plot-driven.
Unepic 201171% alikeBoth unpretentious, plot-driven.
Both unpretentious, plot-driven.
Both unpretentious, plot-driven.
Evil Dead: Hail to the King 200070% alikeBoth unpretentious, plot-driven.
Megadimension Neptunia VII 201570% alikeBoth unpretentious, plot-driven.
Film · Both unpretentious, plot-driven.
The Brothers Grimm 200567% alikeFilm · Close across the board.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.









