

Pyro II 1990
- Strategy
You play as a pyromaniac with a special system of burning down buildings: the night before you strike at a location, you hide gas cans all around the building. Then, the next day after all the people have left the building, you go to the top floor with a ball of cotton. You light it up and carefully go down the building floor by floor, picking up gas cans, pouring their contents all over the place, sometimes just running the fuse over them and letting them explode. This is depicted in ASCII graphics and using speaker sound.
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Would Pyro II hit harder if it came out today rather than in 1990?
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Character
Plot-driven, unpretentious, spare and cool.
- character-ledplot-driven
- unpretentiousprestige
- sparerichly built
- cooloverwhelming
- rawmeticulous
Who loves it, who doesn't
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Reviews
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About the game
- Platforms
- DOS
- Released
- December 3, 1990
- Modes
- Single player
- Perspective
- Bird view / Isometric
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Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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Often played with
Similar games per IGDB. Opening one adds it to Curator Co.









