R-Type is set in the 22nd century, and the player flies a futuristic fighter craft called the R-9a "Arrowhead", named for its shape, and because it is the ninth model in the 'R' series of fighter craft (but it is the first of the series to actually be used in combat; the previous models were all prototypes). The mission is to 'blast off and strike the evil Bydo Empire'. The R- in the series title originally stood for "ray", as in a ray of light. It was a reference to the many different types of ray-like weapons in the first R-Type. his was later retconned in R-Type Final to refer specifically to the production code as well as a term of endearment for the player fighter craft, the "Round Canopy". The original R-Type was well received by most gaming critics. However, it was also infamous for its relentless difficulty. It earned 7th place in IGN's Top 10 most difficult games to beat. The gameplay of R-Type is noticeably distinct among shoot 'em ups. Invariably the player will lose, not because of an inequality in firepower, but because of the design of the levels themselves. There is usually a 'correct' way to get through a level, but players must learn these by experience - i.e. by losing and restarting from earlier in the level. The game innovated with its weapon system compared to contemporary shooters, featuring a chargeable shot (beam-meter), and detachable 'force' pod; levels were designed to require different tactics and ideal weapons (air-air, diagonal, or air-ground laser). This is the story of the first encounter with the Bydo, taking place in the year 2163. The player controls the R-9A Arrowhead to free humanity from the Bydo threat. Other versions of the story state that First Contact started after the World Government had sent a probe to Galaxy X1X. Having found the Bydo building their forces, the government prepared the R-9A in advance.
ShooterArcadeActionScience fictionaliensshoot 'em upspaceshipside-scrollinghigh scoreboss fightleaderboardauto-scrolling levelsupgradeable vehiclesmonsters that look suspiciously like genitaliatokyo game show 2011Arcade, Sharp X68000, PC-8800 Series, Commodore C64/128/MAX, Atari ST/STE, Amiga
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Answered from what people have written, never made up: a verdict, how much when it's a matter of degree, and the sentences that say so, quoted with their names. Reviews here first, then TMDB's reviews and the title's Wikipedia plot and reception. If nothing settles it, you can put it to the curators.
Character
Plot-driven, relentless, grave and epic.
- character-ledplot-driven
- contemplativerelentless
- gravecomic
- intimateepic
- effortlessdemanding
Who loves it, who doesn't
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About the game
- Platforms
- Arcade, Sharp X68000, PC-8800 Series, Commodore C64/128/MAX, Atari ST/STE, Amiga, MSX
- Developer
- Irem, Irem
- Publisher
- Electric Dreams Software, Irem
- Released
- July 1, 1987
- Modes
- Single player, Multiplayer
- Perspective
- Side view
IGDB rating 7.5/10 from 64 ratings.
Screenshots






Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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Guwange 199975% alikeBoth plot-driven, relentless, grave.
R-Type Final 200375% alikeBoth plot-driven, epic, relentless.
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Espgaluda II 200574% alikeBoth plot-driven, relentless, grave.
Akai Katana 201073% alikeBoth plot-driven, relentless, grave.
Midway 201959% alikeFilm · Both grave, earnest, epic; this one is more effortless.
JoJo's Bizarre Adventure 201258% alikeSeries · Both epic, plot-driven, relentless.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.










