

Manage and build your own academy, from the makers of Game Dev Story.
SimulatorStrategyAdventureIndieBusinessmanagementXbox Series X|S, PlayStation 4, Android, PC (Microsoft Windows), iOS, Xbox One
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Where do you stand?
Three questions people argue about. Answer first, then see how your circle and the community split.
Would Pocket Academy hit harder if it came out today rather than in 2011?
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Is this Kairosoft's best work?
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Has Pocket Academy aged badly?
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Answered from the reviews and content notes on file, never made up. If nothing on file settles it, it says so.
Character
Plot-driven, classical in form, warm and cool.
- character-ledplot-driven
- classical in formformally daring
- warmbleak
- cooloverwhelming
- sparerichly built
Who loves it, who doesn't
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Reviews
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About the game
- Platforms
- Xbox Series X|S, PlayStation 4, Android, PC (Microsoft Windows), iOS, Xbox One, Nintendo Switch
- Developer
- Kairosoft
- Publisher
- Kairosoft
- Released
- June 29, 2011
- Modes
- Single player
- Perspective
- Bird view / Isometric
- Engine
- Unity
Screenshots





Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Tiki Towers 200885% alikeBoth plot-driven, warm, cool.
Little Big Workshop 201985% alikeBoth plot-driven, warm, classical in form.
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Zoo Tycoon 200184% alikeBoth plot-driven, classical in form, warm.
Mall Tycoon 2 200383% alikeBoth plot-driven, classical in form, cool.
Mega Mall Story 201183% alikeBoth plot-driven, warm, classical in form.
Pocket Trains 201382% alikeBoth plot-driven, classical in form, warm.
Zoo Tycoon 2 200482% alikeBoth plot-driven, warm, classical in form.
Film · Both classical in form, warm, cool.
Series · Both plot-driven, cool, spare.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.










