

Monsters, Inc. Scream Team 2001
Developed by Disney Interactive Studios, Artificial Mind & Movement
- Platform, Action, Comedy, Kids
What would you say if you found out that the scary monsters hiding in children's closet were all part of a corporate conspiracy? Well, that's the premise of the 2001 Disney or Pixar film, Monsters, Inc., and it's the basis of this videogame for the PlayStation. Play as either Sully or Mike two of the monsters hired to scare little kids as you move from house to house, just trying to do your job. The company you work for is in the business of drumming up "scream energy," so you'll have to be extra frightening if you hope to succeed. Each of the game's 3D environments is detailed and expansive, representing the movie well, and there are dozens of hidden bonuses and power-ups that you can use toy your advantage. Free-minded monsters Mike Wazowski and James P. Sullivan are training at a private training facility owned by Henry J. Waternoose to became top scarers. Only when they are top scarers they can scare real children, otherwise they may hurt themselves because it is believed that children are very toxic to monsters. That is why Mike and Sulley are training in a controlled environment where children are replaced by harmless robots.
PlatformActionComedyKidsOpen worldmonstersbased on - moviefunnylicensed gamescary childrenopen endingPC (Microsoft Windows), PlayStation, PlayStation 2
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Answered from the reviews and content notes on file, never made up. If nothing on file settles it, it says so.
Character
Unpretentious, classical in form, plot-driven and warm.
- unpretentiousprestige
- classical in formformally daring
- character-ledplot-driven
- warmbleak
- cooloverwhelming
Who loves it, who doesn't
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About the game
- Platforms
- PC (Microsoft Windows), PlayStation, PlayStation 2
- Developer
- Disney Interactive Studios, Artificial Mind & Movement
- Publisher
- Tomy Corporation, Disney Interactive Studios, Sony Computer Entertainment
- Released
- October 30, 2001
- Modes
- Single player
- Perspective
- Third person
- Engine
- RenderWare
- Time to beat
- 4 h rushed · 4 h main story · 5 h completionist
IGDB rating 6.0/10 from 21 ratings.
Screenshots


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