

Katamari Damacy 2004
Developed by Keita Takahashi, Now Production
- Puzzle, Adventure, Fantasy, Comedy
The King of All Cosmos accidentally destroyed the stars and—having recovered—wants the prince to rebuild them. Unfortunately the prince stands a little less than half a foot tall, so recreating the stars will require some effort. Enter the Katamari, a sphere the prince can push around our world to “roll up” items increasing the Katamari’s size until it’s suitable for the King. Taking place in stylized versions of Japanese houses, cities, and environs, the prince pushes the Katamari around collecting items which adhere to it. At first, the prince can only pick up smaller items, but as the Katamari grows, the more it can collect. Push pins and paper clips cling to the Katamari increasing its size so it can roll over obstacles and pick up bigger items. Over many levels, the Katamari can eventually pick up people, cars, and other bigger items. Players steer the Katamari from a third-person perspective using the analog sticks on the PS2. A tutorial stage takes the player through the controls and sets up the story as well as introducing a side story about a Japanese girl who can feel the cosmos. Wanting to challenge the prince, the King sets requirements on the Katamari’s size and sets time limits on the level. Bonus missions restore constellations and have their own restrictions. The world of Katamari Damacy is brought to life with off-beat animation and a catchy soundtrack. Players can find presents hidden in the levels that contain accessories for the prince. Two players can also battle head-to-head in a Katamari competition. The game begins with a scene of the King destroying all of the stars and the Moon. The next day, the King is speaking to the Prince about what had happened the night before, about how he felt as one with the Cosmos, and that it was a beautiful symphony of destruction when he destroyed the stars. In the Japanese version of the game, the King openly admits he was drunk at the time, while the English release only implies this. He then tasks the Prince with returning the stars by rolling up objects in the Katamari, hopefully before anyone notices.
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Character
Plot-driven, cool, warm and comic.
- character-ledplot-driven
- cooloverwhelming
- warmbleak
- gravecomic
- intimateepic
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About the game
- Platforms
- PlayStation 3, PlayStation 2
- Developer
- Keita Takahashi, Now Production
- Publisher
- Namco
- Released
- March 18, 2004
- Modes
- Single player, Multiplayer, Split screen
- Perspective
- Third person
IGDB rating 8.6/10 from 140 ratings.
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Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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The Brothers Grimm 200566% alikeFilm · Close across the board.
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