

1942 is a vertically scrolling shoot 'em up made by Capcom that was released for the arcade in 1984. The goal is to reach Tokyo and destroy the entire Japanese air fleet. The player pilots a plane dubbed the "Super Ace" . The player has to shoot down enemy planes; to avoid enemy fire, the player can perform a roll or "loop-the-loop". During the game the player may collect a series of power-ups, one of them allowing the plane to be escorted by two other smaller fighters in a Tip Tow formation. You and daring fighter pilot "Super Ace" are engaged in realistic, thrilling and challenging high-flying battles with the enemy. Over land, on the sea and in the air, your own skill and dexterity combined with Super Ace's flying mastery, duel enemy pilots in fighter and bomber aircraft. 1942... It's airplanes taking off and landing on ocean-going aircraft carriers, disrupting enemy formations ready to attack, intercepting enemy air warriors you must defeat by blasting 'em out of the sky. Will it be victory? Or defeat? It's in your skillful hands!!!
ShooterArcadeActionWarfareworld war ii - ww2shoot 'em up1940sdeathflighthigh scoreairplaneboss fightyear in the titlevertical scrollingauto-scrolling levelsnumerical titleArcade, PC-8800 Series, PlayStation 3, Commodore C64/128/MAX, ZX Spectrum, Sharp X1
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Answered from what people have written, never made up: a verdict, how much when it's a matter of degree, and the sentences that say so, quoted with their names. Reviews here first, then TMDB's reviews and the title's Wikipedia plot and reception. If nothing settles it, you can put it to the curators.
Character
Plot-driven, earnest, classical in form and grave.
- character-ledplot-driven
- earnestironic
- classical in formformally daring
- gravecomic
- unpretentiousprestige
Who loves it, who doesn't
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About the game
- Platforms
- Arcade, PC-8800 Series, PlayStation 3, Commodore C64/128/MAX, ZX Spectrum, Sharp X1, Wii, FM-7, MSX2, Amstrad CPC, MSX
- Developer
- Capcom
- Publisher
- Elite Systems, Capcom, ASCII Corporation, Williams Electronics, Zemina, Zafiro
- Released
- December 1, 1984
- Modes
- Single player, Co-operative
- Perspective
- Bird view / Isometric
- Time to beat
- 1 h rushed · 2 h main story · 5 h completionist
IGDB rating 7.3/10 from 101 ratings.
Screenshots





Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
1943: The Battle of Midway 198788% alikeBoth plot-driven, earnest, grave.
Red Baron Arcade 200886% alikeBoth plot-driven, earnest, classical in form.
Super Contra 198886% alikeBoth plot-driven, earnest, grave.
Tyrian 199585% alikeBoth plot-driven, earnest, classical in form.
1944: The Loop Master 200085% alikeBoth plot-driven, classical in form, earnest.
Xenoraid 201685% alikeBoth plot-driven, earnest, grave.
Truxton 198884% alikeBoth plot-driven, earnest, classical in form.
Elemental Master 199184% alikeBoth plot-driven, earnest, grave.
Mission: Impossible 198869% alikeSeries · Both classical in form, earnest, plot-driven.
Knight Rider 200867% alikeSeries · Both earnest, classical in form, unpretentious; this one is more effortless.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.








