

Deathball 1986
- Sport, Action, Science fiction
A maze game developed by Steven Screech and published by Alpha-Omega Software for ZX Spectrum. The player in the role of a team manager has to guide his team of droids through a maze, grab hold of the ball and guide the droids to score a goal.
SportActionScience fictionZX Spectrum
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Answered from what people have written, never made up: a verdict, how much when it's a matter of degree, and the sentences that say so, quoted with their names. Reviews here first, then TMDB's reviews and the title's Wikipedia plot and reception. If nothing settles it, you can put it to the curators.
Character
Plot-driven, cool, unpretentious and intimate.
- character-ledplot-driven
- cooloverwhelming
- unpretentiousprestige
- intimateepic
- earnestironic
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About the game
- Platforms
- ZX Spectrum
- Released
- December 31, 1986
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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Poli Díaz 199085% alikeBoth plot-driven, intimate, unpretentious.
Tsuppari Oozumou 198785% alikeBoth plot-driven, cool, unpretentious.
American Restoration 201063% alikeSeries · Both earnest, intimate, unpretentious; this one is more effortless.
Countdown 198262% alikeSeries · Both plot-driven, cool, earnest.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.









