

Game
Survival: The Ultimate Challenge 2001
- Simulator, Strategy
The concept of the game is to save a random group of people stuck on an island, a desert or another remote location. By using what the nature has to offer, the player can, for example, use a leaf to make clothes or wood beams to make a shack.
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Answered from the reviews and content notes on file, never made up. If nothing on file settles it, it says so.
Character
Plot-driven, grave, earnest and spare.
- character-ledplot-driven
- gravecomic
- earnestironic
- sparerichly built
- classical in formformally daring
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About the game
- Platforms
- PC (Microsoft Windows)
- Released
- October 5, 2001
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Both plot-driven, grave, earnest.
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Often played with
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