

Inside Drive is solid on almost every front except for some aspects of the offensive game, the most notable problem being the inability to pass out of layups or similar moves to the basket. One of the most important aspects of professional basketball is being able to drive to the lane and have a player make it look like he's going up for a shot so that he can draw defense, but then pass the ball to an open man on the inside or to a wide-open player out on the perimeter. Indeed, generally driving through the lane can be a little problematic since the AI tends to latch onto players in the paint, and the juke moves can be difficult to use effectively against tough opponents.
SimulatorSportbasketballartificial intelligencebink videohumanpolygonal 3dnon-player characteryear in the titlenational basketball associationdifficulty levelXbox
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Character
Earnest, plot-driven, classical in form and grave.
- earnestironic
- character-ledplot-driven
- classical in formformally daring
- gravecomic
- cooloverwhelming
Who loves it, who doesn't
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Reviews
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About the game
- Platforms
- Xbox
- Developer
- High Voltage Software
- Publisher
- Microsoft Game Studios
- Released
- December 1, 2002
Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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Film · Both earnest, classical in form, grave.
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