

Mobile Suit Gundam: Journey to Jaburo 2001
Developed by Bandai
- Shooter, Simulator, Action, Science fiction
Mobile Suit Gundam: Journey to Jaburo is an action game based directly on the Mobile Suit Gundam films and series. The game begins at the start of the series and ends at the ending of the second film. The game plays in an action game format with a standard third person view. It features newly hand animated cutscenes that depict events from the original television series as well as a CGI opening depicting a space battle from the One Year War and then a scene of the Gundam destroying several Zaku IIs before being attacked by Char Aznable. It is also the prequel to Mobile Suit Gundam: Encounters in Space. The English dub of the video game features the voices of the actors who were cast for the Mobile Suit Gundam television series as with most games subsequent to the series' dubbing, rather than the English cast of the films. Journey to Jaburo takes place during the One Year War, and depicts the crew of the White Base making their way from the Side 7 sector of space colonies to the Federation headquarters at Jaburo. The game starts at Amuro Ray's home of Side 7, where three Zaku mobile suits attack the Federation's prototype mobile suit weapons. Amuro, in the confusion, fights the Zaku units in the Gundam, and is assigned to the White Base as the Gundam's pilot. After the White Base leaves the colony, it is pursued by Char Aznable, "The Red Comet". Char attacks the White Base during re-entry (where the power of the Gundam's beam rifle was revealed), which diverts them into the Zeon-controlled territory of North America. After going through many Zeon defenses (including Garma Zabi in Seattle), the White Base heads into Asia, where they battle Ramba Ral, an ace pilot who raised Sayla Mass when she was a child. After Ramba Ral commits suicide by jumping into Gundam's hand with a grenade, the White Base crew makes their way to Belfast for repairs. After they leave Belfast, they eventually make it to Jaburo, where Char's "Mad Angler" squadron finds the location of the base, and launches a massive attack to conquer it. The Zeon forces are beaten back, and the White Base, now dubbed the "13th Autonomous Mobile Squadron", heads out into space.
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Character
Earnest, grave, classical in form and plot-driven.
- earnestironic
- gravecomic
- classical in formformally daring
- character-ledplot-driven
- unpretentiousprestige
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About the game
- Platforms
- PlayStation 2
- Developer
- Bandai
- Publisher
- Bandai
- Released
- September 6, 2001
- Modes
- Single player
- Perspective
- Third person
Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Both earnest, grave, classical in form.
Saint Seiya: The Sanctuary 200583% alikeBoth earnest, grave, unpretentious.
Final Fantasy Adventure 199182% alikeBoth earnest, grave, classical in form.
Both earnest, grave, classical in form.
Both earnest, plot-driven, grave.
Dragon Ball Z: Super Butouden 2 199381% alikeBoth earnest, plot-driven, grave.
Gargoyle's Quest 199080% alikeBoth earnest, grave, plot-driven.
Both earnest, grave, classical in form.
Film · Both earnest, classical in form, unpretentious.
Series · Both earnest, grave, unpretentious.
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