

Panic Space 1990
- Puzzle, Strategy, Science fiction
The second game to be released as a coverdisk special for the Japanese Famimaga magazine. Panic Space is a game based around the laser deflection puzzles that are common in games in the Zelda series as well as others. Panic Space, or Famimaga Disk Vol. 2 Panic Space, is a puzzle game in which the goal is to reflect a laser to an exit panel in order to open the way to the next stage. The laser cannot hit any of the stage's surrounding wall: were it do so, it would cause the level to explode and the player to lose a life (from an initial allotment of five, though this can be increased while playing the game). Much of the time the various reflectors (which send the beam off at a 90 degree angle) and blocks (which simply stop the laser in its tracks) must be maneuvered into place before the laser should be tested on them. The robotic protagonist also has access to three different power-ups. These appear on every level and quickly cycles through the three types - the player must grab it when it stops on the desired power-up. These include a stopwatch that extends the time the player has to complete the stage, a bomb can that can eliminate one block and is occasionally necessary to beat stages and a galaxy spiral that can be placed anywhere to temporarily stop the laser.
PuzzleStrategyScience fictionFamily Computer Disk System, Super Famicom
Log it
Sign in to log this.
Ask the title a question
Answered from the reviews and content notes on file, never made up. If nothing on file settles it, it says so.
Character
Plot-driven, earnest, spare and grave.
- character-ledplot-driven
- earnestironic
- sparerichly built
- gravecomic
- cooloverwhelming
Who loves it, who doesn't
No profiled raters yet.
Reviews
No reviews yet.
About the game
- Platforms
- Family Computer Disk System, Super Famicom
- Released
- October 19, 1990
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Brix 199290% alikeBoth plot-driven, spare, earnest.
Gimme a Break 198588% alikeBoth plot-driven, spare, earnest.
Both plot-driven, earnest, grave.
Paizei Mahjong Ryouga 199587% alikeBoth plot-driven, earnest, cool.
Turbo Chess87% alikeBoth plot-driven, earnest, grave.
7 Colors 199187% alikeBoth plot-driven, spare, grave.
Operation Frog 198487% alikeBoth plot-driven, cool, intimate.
Toride 199486% alikeBoth plot-driven, earnest, grave.
Murder in Three Acts 198663% alikeFilm · Both earnest, cool, classical in form.
Dead Man's Folly 198663% alikeFilm · Both earnest, intimate, classical in form.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.










