

SD Gundam World: Gachapon Senshi - Scramble Wars 1987
Developed by Sonata
- Strategy, Science fiction
Two teams, the blue army and the red army, compete on tiled maps in an attempt to vanquish one another in battle. Each team starts off in one particular portion of the map, usually but not always on opposite sides. Throughout the map are cities which start out neutral, but can be converted to the red or blue side through occupation. The more cities a team has, the more energy that team produces every round to direct toward the construction of newer and more powerful Gundams. Each team gets to issue three commands per turn, whether it be to move a Gundam around the map, or construct a new Gundam. Each type of robot has different ranges of movement, and different terrains effect how far a robot can travel. In order to destroy each other, players must attack the opposing team's Gundams by moving one of their own to a tile occupied by the enemy. When two Gundams rest on the same spot, a battle is initiated.
StrategyScience fictionjapan onlywii virtual consolefan translation - englishFamily Computer Disk System, Wii
Log it
Sign in to log this.
Where do you stand?
Three questions people argue about. Answer first, then see how your circle and the community split.
Has SD Gundam World: Gachapon Senshi - Scramble Wars aged badly?
Sign in to answerBe the first to answer.
Would SD Gundam World: Gachapon Senshi - Scramble Wars hit harder if it came out today rather than in 1987?
Sign in to answerBe the first to answer.
Ask the title a question
Answered from what people have written, never made up: a verdict, how much when it's a matter of degree, and the sentences that say so, quoted with their names. Reviews here first, then TMDB's reviews and the title's Wikipedia plot and reception. If nothing settles it, you can put it to the curators.
Character
Plot-driven, cool, classical in form and earnest.
- character-ledplot-driven
- cooloverwhelming
- classical in formformally daring
- earnestironic
- gravecomic
Who loves it, who doesn't
No profiled raters yet.
Reviews
No reviews yet.
About the game
- Platforms
- Family Computer Disk System, Wii
- Developer
- Sonata
- Publisher
- Bandai Namco Games, Namco Bandai Games, Bandai
- Released
- December 20, 1987
- Modes
- Single player
- Perspective
- Bird view / Isometric
Screenshots



Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Final Fantasy Tactics S 201392% alikeBoth plot-driven, cool, earnest.
Both plot-driven, earnest, classical in form.
Yu-Gi-Oh! Millennium Duels 201486% alikeBoth plot-driven, cool, earnest.
Both plot-driven, earnest, cool.
Both plot-driven, earnest, classical in form.
Both plot-driven, cool, earnest.
Yu-Gi-Oh! 5D's Decade Duels 201083% alikeBoth plot-driven, cool, classical in form.
Both plot-driven, earnest, classical in form.
The Matrix Revisited 200166% alikeFilm · Both cool, classical in form, earnest.
Sherlock Holmes 196465% alikeSeries · Both classical in form, cool, earnest.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.









