

The game is controlled with an 8-way joystick and three buttons: the attack button, the guard button, and the weapon selection button. There are six stages, each with different themes and environmental effects based on gravity. Some other features introduced in Galactic Warriors that were used in later fighting games include block damage, air-blocking, the ability to shoot/throw projectiles, the ability to execute multiple attacks while airborne, a modern health bar (as opposed to a health meter with notches like in Capcom's Mega Man series that made their debut two years later), the ability to switch between armed and unarmed and attacks of varying levels of strength. Another feature introduced at the time allows the player to choose one of three Mechas, each with their own movesets: Samson, Gaea and Poseidon. When one is selected, the player must use it to destroy other robots in each planet. Other than the playable characters, there are several non-playable characters and bosses with original designs and unique movesets. In the final battle, the player will face the same character he or she chose. After defeating the final opponent, the game goes back to the beginning and the player's chosen character and the opponents will have an extra weapon. Unlike in the single player modes of other fighting games, Galactic Warriors lacks continues and gives the player a number of lives similar to ones in some other genres from platform games to beat 'em ups. When the player loses all of his or her lives, the game is over and it returns to attract mode. In each battle, the timer starts at one minute and thirty seconds, and when it drops to zero before any player is knocked out, the player with the least amount of damage wins. Players can monitor this by looking at their life bars. At the start of the fight, both players life bars are blue, but as the fight progresses, the life bar changes to a pink color for the player with the least amount of health remaining or most damage taken. Therefore, if a player's life bar is pink when/if time runs out, that player will lose.
FightingActionScience fictionanimemechrobotshand-to-hand combatboss fightArcade
Log it
Sign in to log this.
Where do you stand?
Three questions people argue about. Answer first, then see how your circle and the community split.
Has Galactic Warriors aged badly?
Sign in to answerBe the first to answer.
Would Galactic Warriors hit harder if it came out today rather than in 1985?
Sign in to answerBe the first to answer.
Ask the title a question
Answered from what people have written, never made up: a verdict, how much when it's a matter of degree, and the sentences that say so, quoted with their names. Reviews here first, then TMDB's reviews and the title's Wikipedia plot and reception. If nothing settles it, you can put it to the curators.
Character
Earnest, plot-driven, grave and cool.
- earnestironic
- character-ledplot-driven
- gravecomic
- cooloverwhelming
- unpretentiousprestige
Who loves it, who doesn't
No profiled raters yet.
Reviews
No reviews yet.
About the game
- Platforms
- Arcade
- Developer
- Konami
- Publisher
- Konami
- Released
- November 1, 1985
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Xenon 198886% alikeBoth earnest, plot-driven, grave.
Marvel Super Heroes 199585% alikeBoth plot-driven, earnest, grave.
Gradius V 200484% alikeBoth plot-driven, earnest, grave.
Both earnest, plot-driven, grave.
Savage Reign 199584% alikeBoth plot-driven, earnest, grave.
Both earnest, plot-driven, grave.
Virtua Fighter 199383% alikeBoth plot-driven, grave, earnest.
Gauntlet Legends 199883% alikeBoth earnest, plot-driven, grave.
Tron 198264% alikeFilm · Both earnest, grave, plot-driven.
The Time Tunnel 196662% alikeSeries · Both earnest, grave, plot-driven; this one is more effortless.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.









