

Player have to fight their way through a fictionalised version of the Frontier Martial-Arts Wrestling organization; the wrestling promotion Onita owned, booked and was the star of throughout the nineties, portrayed in this game to be more of a tournament of the Street Fighter variety than a realistic wrestling company. According to the official slogan of the game, it was considered to incorporate an entire batch of innovative ideas. The instruction manual for the game talked about the virtual pursuit of achieving the total potential of each wrestler.
FightingSportmartial artswrestlingSuper Famicom
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Three questions people argue about. Answer first, then see how your circle and the community split.
Would Onita Atsushi FMW hit harder if it came out today rather than in 1993?
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Has Onita Atsushi FMW aged badly?
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Is it style over substance?
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Ask the title a question
Answered from what people have written, never made up: a verdict, how much when it's a matter of degree, and the sentences that say so, quoted with their names. Reviews here first, then TMDB's reviews and the title's Wikipedia plot and reception. If nothing settles it, you can put it to the curators.
Character
Plot-driven, unpretentious, grave and cool.
- character-ledplot-driven
- unpretentiousprestige
- gravecomic
- cooloverwhelming
- earnestironic
Who loves it, who doesn't
No profiled raters yet.
Reviews
No reviews yet.
About the game
- Platforms
- Super Famicom
- Developer
- Marionette
- Publisher
- Pony Canyon
- Released
- August 6, 1993
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