Game

Gain Ground 1988

Developed by Sega Enterprises, Ltd., Sega Enterprises, Ltd.

  • Shooter, Real Time Strategy (RTS), Strategy, Arcade

In Gain Ground, players control one of a set of characters at a time. There are twenty characters, each with different weapons. To beat a level, players must reach the exit point with at least one character or destroy all enemies on the level before time runs out. Littered across the level are captive characters, which can be rescued by walking over, then escorting the controlled character to the exit point. If a player controlled character is killed, that character turns into a captive, except that they will disappear if the next active player controlled character dies, exits the level without them, or the player has no characters left in their party. The game is over when all controlled characters in the party are killed without any reaching the exit. However, there are three continues which allow a player to restart the level with their original three characters. There are 40 levels in the arcade version of the game. The Master System and the Genesis/Mega Drive have 50 levels in the game. A long period of peace has deprived the earthlings of their instinct to wage war. The Federated Government, greatly concerned regarding this ever increasing dangerous situation, developed a Gain Ground simulation system in the year 2348 in an effort to instigate their ever waning fighting spirit. However, suddenly without warning, the Supercomputer went berserk and took many of the citizens as hostages. In order to rescue the POWs, three of the bravest warriors were urgently dispatched to go forth into the deadly Gain Ground.

ShooterReal Time Strategy (RTS)StrategyArcadeActionFantasyScience fictionwii virtual consoleArcade, Linux, Wii, Sega Mega Drive/Genesis, PC (Microsoft Windows), TurboGrafx-16/PC Engine

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Character

Plot-driven, grave, unpretentious and cool.

  • character-ledplot-driven
  • gravecomic
  • unpretentiousprestige
  • cooloverwhelming
  • earnestironic

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