

Rogue 1980
Developed by Artificial Intelligence Design
- Role-playing (RPG), Strategy, Adventure, Fantasy
Rogue is a dungeon crawling video game first developed by Michael Toy and Glenn Wichman around 1980. It was a favorite on college Unix systems in the early to mid-1980s, in part due to the procedural generation of game content.
Role-playing (RPG)StrategyAdventureFantasyorcsmagicturn-basedroguelikeprocedural generationpermadeathasciibacktrackingtrapssnaketrollsleveling upPDP-11, Atari 8-bit, PC-8800 Series, Commodore C64/128/MAX, ZX Spectrum, TRS-80 Color Computer
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Answered from what people have written, never made up: a verdict, how much when it's a matter of degree, and the sentences that say so, quoted with their names. Reviews here first, then TMDB's reviews and the title's Wikipedia plot and reception. If nothing settles it, you can put it to the curators.
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About the game
- Platforms
- PDP-11, Atari 8-bit, PC-8800 Series, Commodore C64/128/MAX, ZX Spectrum, TRS-80 Color Computer, Atari ST/STE, PC (Microsoft Windows), Mac, DOS, Amiga, Amstrad CPC
- Developer
- Artificial Intelligence Design
- Publisher
- Epyx, Mastertronic, ASCII Entertainment
- Released
- December 31, 1980
- Modes
- Single player
- Perspective
- Bird view / Isometric, Text
IGDB rating 7.8/10 from 24 ratings.
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