Game

Deus Ex Machina 1984

Developed by Automata U.K. Limited, Automata U.K. Limited

  • Music, Puzzle, Simulator, Indie

Deus Ex Machina is a 1984 ZX Spectrum and Commodore 64 surrealistic game with a heavy focus on sensory experience above interactive gameplay. You play a defect - a human form that has formed within an all controlling A.I. While the defect police is after you, your humanlike Alter Ego transforms through several stages of a human being. While the game does not offer any audio, the story is progressed through the narrative on the audio cassette which accompanies the game and has a running time of roughly 45 minutes - the amount of time the game is meant to play in one sitting. In the year 1987, the Department of Health and Social Security, Police and State Security records of the United Kingdom were co-ordinated within a central computerised data bank. The following year, all passport, communications and censorshop operations were integrated. In 1994, this computer network became responsible for the total defence and internal security of westblock. Tuesday evening, after tea and compulsory preayers, the machine rebelled....

MusicPuzzleSimulatorIndieScience fictioncyberpunkminigamesabstractmusic and rhythmminigame collectionreal-time combatbundled with peripheralsCommodore C64/128/MAX, ZX Spectrum, MSX

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  • Has Deus Ex Machina aged badly?

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Character

Contemplative, grave, formally daring and open-ended.

  • contemplativerelentless
  • gravecomic
  • classical in formformally daring
  • resolvedopen-ended
  • unpretentiousprestige

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