Game

GunBound 2002

Developed by Softnyx

  • Tactical, Action

GunBound has turn-based artillery gameplay, bearing properties of two-dimensional games and ballistics-simulation games. In GunBound, players are assigned to two opposing teams which take turns firing at each other with vehicles called "Mobiles" in GunBound parlance. Each Mobile has three unique weapons, labeled "1", "2", and "SS" (Special Shot). Factors like terrain condition, wind currents and elemental phenomena force players to continuously change their aim and trajectory power setting while rethinking their strategy at the same time. GunBound also implements a "delay" turn system which is influenced by the Mobile, the weapon and/or item a player uses—using items or taking time with actions results in a longer wait before the player's next turn.

TacticalActionPC (Microsoft Windows)

Log it

Sign in to log this.

Character

Earnest, plot-driven, grave and cool.

  • earnestironic
  • character-ledplot-driven
  • gravecomic
  • cooloverwhelming
  • sparerichly built

Who loves it, who doesn't

No profiled raters yet.

Where do you stand?

Answer first; then see how everyone, and your circle, split.

  • Has GunBound aged badly?

    Sign in to answer.

    Be the first to answer.

  • Is GunBound overrated?

    Sign in to answer.

    Be the first to answer.

Ask the title

A yes-or-no question, answered from what people wrote here, on TMDB and on Wikipedia. Never made up.

YesNoUnclear