

The Sims is a life-building simulation with emphasis on intimate details of individual characters rather than expansion of an entire society or civilization. You are in control of nearly every aspect of the lives of the individuals who make up your chosen population in the neighborhood. Characters are developed from the ground up and you infuse and mold them with personalities, looks, desires, moods, urges, living arrangements, career and personal choices, life styles, and reactions. Management in The Sims revolves around decision-making. From physical environmental layouts, to mental outlook, emotional makeup and skills of your Sims, you'll be immersed in their daily lives. Activities include buying and placing unique items for households and offices, selling and replacing worn out furnishings, and otherwise building and maintaining the world in which your Sims live. You'll guide your Sims in life-development phases and chemistry between your Sims is a product of your manipulations as well - all form the level and style of interaction through conversations with other Sims. The Sims has a range of ten career tracks for your breadwinners to follow and each career advancement requires specific skills for success. There are ten levels of positions within each of the ten career tracks - your Sims can work their way up in career fields. Your Sims can experience floods, fires, and robberies. Neglect, starvation, loss of energy, failure to perform basic bathroom visits - all can affect your Sims and even stop them in their tracks. Death is an option and entire families could be wiped out by complete neglect and starvation.
SimulatorFantasyComedySandboxRomancedatingguitar playingdeathexercisemanagementmicromanagementbuildingslice of lifeartificial intelligencesnowday/night cycleuser generated contentLinux, PC (Microsoft Windows), Mac
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Answered from what people have written, never made up: a verdict, how much when it's a matter of degree, and the sentences that say so, quoted with their names. Reviews here first, then TMDB's reviews and the title's Wikipedia plot and reception. If nothing settles it, you can put it to the curators.
Character
Character-led, classical in form, contemplative and cool.
- character-ledplot-driven
- classical in formformally daring
- contemplativerelentless
- cooloverwhelming
- contemporarynostalgic
Who loves it, who doesn't
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Reviews
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About the game
- Platforms
- Linux, PC (Microsoft Windows), Mac
- Developer
- Maxis
- Publisher
- TransGaming Technologies, Aspyr Media, Electronic Arts
- Released
- February 4, 2000
- Modes
- Single player
- Perspective
- Bird view / Isometric
- Engine
- The Sims Engine
IGDB rating 8.2/10 from 526 ratings.
Screenshots




Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
The Sims 2 200477% alikeBoth classical in form, contemplative, contemporary.
The Sims 3 200969% alikeBoth contemporary, classical in form, cool.
The Sims 4 201464% alikeBoth contemporary, classical in form, character-led.
Both contemporary, character-led, contemplative; this one is more overwhelming.
Both classical in form, contemporary, contemplative.
Pneuma: Breath of Life 201559% alikeBoth contemporary, contemplative, cool; this one is more plot-driven.
Little Busters! 200758% alikeBoth classical in form, contemporary, spare; this one is more overwhelming.
Summer Pockets 201858% alikeBoth classical in form.
Swingers 199666% alikeFilm · Both contemporary, character-led, cool.
SubUrbia 199762% alikeFilm · Both contemporary, classical in form, character-led.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.






