

Final Fantasy: Crystal Chronicles - My Life as a King 2008
Developed by Square Enix Product Development Division 2
- Strategy, Adventure, Action, Fantasy
Final Fantasy Crystal Chronicles: My Life as a King is a video game developed for the WiiWare service of the Wii console. Square Enix decided to make a game for the service that would be high profile, and it was decided that the game would be a simulation game and, later in development, a Final Fantasy title. The game is a city-building game set in the world of the action RPG Final Fantasy Crystal Chronicles and is the third title in the Final Fantasy Crystal Chronicles series. Following the events of the first Crystal Chronicles game, the son of a king who lost his kingdom during that game establishes a new one and sets about creating a peaceful and prosperous land. According to legend, a deserted town now serves as the lifeless reminder of a once-powerful kingdom. The young son of a missing king reaches this land after a long journey, finding only an abandoned castle-and a magic crystal. Though tarnished by years of neglect, the crystal has maintained its luminous glow and bestows upon the boy the power of architek, the ability to manifest memories into reality. With the help of his loyal servants and courageous adventurers, the new king dutifully prepares to rebuild his people's homeland in this new realm.
StrategyAdventureActionFantasydigital distributionnintendo wi-fi connectionnintendo wi-fi pay and playwiiwaredigital distribution onlyWii
Log it
Sign in to log this.
Where do you stand?
Three questions people argue about. Answer first, then see how your circle and the community split.
Has Final Fantasy: Crystal Chronicles - My Life as a King aged badly?
Sign in to answerBe the first to answer.
Would Final Fantasy: Crystal Chronicles - My Life as a King hit harder if it came out today rather than in 2008?
Sign in to answerBe the first to answer.
Is Final Fantasy: Crystal Chronicles - My Life as a King overrated?
Sign in to answerBe the first to answer.
Ask the title a question
Answered from the reviews and content notes on file, never made up. If nothing on file settles it, it says so.
Character
Earnest, plot-driven, grave and classical in form.
- earnestironic
- character-ledplot-driven
- gravecomic
- classical in formformally daring
- resolvedopen-ended
Who loves it, who doesn't
No profiled raters yet.
Reviews
No reviews yet.
About the game
- Platforms
- Wii
- Developer
- Square Enix Product Development Division 2
- Publisher
- Square Enix
- Released
- March 25, 2008
- Modes
- Single player
- Perspective
- Third person
- Time to beat
- 8 h rushed · 12 h main story · 20 h completionist
IGDB rating 7.5/10 from 8 ratings.
Screenshots






Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Harvest Moon: Skytree Village 201688% alikeBoth earnest, plot-driven, grave.
Atlantis: Evolution 200484% alikeBoth earnest, plot-driven, grave.
Both earnest, plot-driven, grave.
My Time at Sandrock 202383% alikeBoth earnest, plot-driven, classical in form.
Both earnest, plot-driven, classical in form.
Sun Haven 202382% alikeBoth earnest, plot-driven, grave.
Both earnest, classical in form, grave.
Eventide: Slavic Fable 201682% alikeBoth earnest, plot-driven, grave.
Pinocchio 200968% alikeFilm · Both earnest, classical in form, grave.
Inkheart 200866% alikeFilm · Both earnest, classical in form, grave.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.










