

Thief: The Dark Project 1998
Developed by Looking Glass Studios
- Simulator, Adventure, Action, Fantasy
Thief is a first-person stealth game that likes the dark. You sneak through the ruins of haunted cathedrals, subterranean ruins, and forbidding prisons, in a dark and sinister city - heavily inspired by Steampunk and the Dark Ages. Garrett finds an ally in the shadows, as he steals for money and uncovers the hidden agendas of allies and enemies. The story that unravels is one of deception and revenge. Thief: The Dark Project unfolds in a brooding, steam-and-sorcery metropolis known only as the City, where competing factions of zealots, pagans, and secretive watchers vie beneath the surface of everyday life. Players take on the role of Garrett, a cynical master thief trained in stealth by a hidden order before striking out on his own. What begins as a string of daring heists for wealthy clients gradually pulls Garrett into something far larger than a simple payday, as one lucrative job reveals hidden motives and ancient forces stirring in the shadows. Caught between rival powers who each want to shape the City's fate, he must rely on cunning, patience, and the cover of darkness to survive. In the end, the reluctant thief finds that staying out of the light is the only way to stop a rising threat that could plunge the whole world into chaos.
SimulatorAdventureActionFantasyStealthghostsassassinbasketballmedievalmurdermagicthiefswordplaysteampunkblackjackaction-adventurecrimePC (Microsoft Windows)
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Character
Earnest, grave, classical in form and contemplative.
- earnestironic
- gravecomic
- classical in formformally daring
- contemplativerelentless
- intimateepic
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Reviews
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About the game
- Platforms
- PC (Microsoft Windows)
- Developer
- Looking Glass Studios
- Publisher
- Eidos Interactive, Activision Value
- Released
- November 30, 1998
- Modes
- Single player
- Perspective
- First person
- Engine
- Dark Engine
- Time to beat
- 8.5 h rushed · 19 h main story · 31 h completionist
IGDB rating 7.8/10 from 177 ratings.
Screenshots





Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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Often played with
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