

Armored Core: Master of Arena is a standalone sequel released for the PlayStation in 1999. It centres on a large, structured Arena mode where players progress by defeating ranked pilots. The game expands mech customisation, offering more parts and finer performance tuning. Story content is minimal and delivered mainly through short mission briefings and arena context. Its emphasis on competitive progression solidified the Arena as a core feature of the Armored Core series. Behind the scenes in Isaac City, two corporations are embroiled in a vicious fight for control and supremacy over the general populace. During one of the most violent encounters between the corporations, a large number of innocent civilians are caught up in the chaos and perish. One survivor, a young man, loses his entire family. A few months later, the embittered survivor decides to take action and exact revenge; his target is the pilot of an AC. That pilot is simply known as "Hustler One", and he pilots the AC around which events on that tragic day played out. In order to discover more and track down his quarry, the young man seeks out recruitment with the Ravens' Nest. And so, another Raven enters the fold…
ShooterActionScience fictionarenamechdeathrobotsartificial intelligencemechaplaystation networkdigital distributionpsone classicsoriginal soundtrack releasevehicle customizationpocketstation supportPlayStation 3, PlayStation, PlayStation Portable
Log it
Sign in to log this.
Where do you stand?
Three questions people argue about. Answer first, then see how your circle and the community split.
Would Armored Core: Master of Arena hit harder if it came out today rather than in 1999?
Sign in to answerBe the first to answer.
Has Armored Core: Master of Arena aged badly?
Sign in to answerBe the first to answer.
Is Armored Core: Master of Arena overrated?
Sign in to answerBe the first to answer.
Ask the title a question
Answered from the reviews and content notes on file, never made up. If nothing on file settles it, it says so.
Character
Plot-driven, earnest, grave and classical in form.
- character-ledplot-driven
- earnestironic
- gravecomic
- classical in formformally daring
- cooloverwhelming
Who loves it, who doesn't
No profiled raters yet.
Reviews
No reviews yet.
About the game
- Platforms
- PlayStation 3, PlayStation, PlayStation Portable
- Developer
- FromSoftware
- Publisher
- Agetec, FromSoftware
- Released
- February 4, 1999
- Modes
- Single player, Multiplayer
- Perspective
- Third person
IGDB rating 7.0/10 from 9 ratings.
Screenshots




Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Silent Line: Armored Core 200378% alikeBoth plot-driven, earnest, grave.
Cyber Troopers Virtual-On 199578% alikeBoth plot-driven, earnest, grave.
Both earnest, grave, plot-driven.
Tekken 2 199577% alikeBoth earnest, plot-driven, grave.
Overlander 198877% alikeBoth plot-driven, earnest, grave.
Armored Core: Project Phantasma 199776% alikeBoth earnest, grave, plot-driven.
The King of Fighters XI 200576% alikeBoth plot-driven, earnest, grave.
Melty Blood: Type Lumina 202176% alikeBoth earnest, plot-driven, grave.
The Immortal Ascension 202565% alikeSeries · Both earnest, grave, classical in form.
Logan's Run 197663% alikeFilm · Both earnest, classical in form, grave.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.









